Sunday, April 15, 2012

Monk Abilities In Mists Of Pandaria

Pandaren Monk is very fun to play past the Wandering Isle phase.The pandaren monk still needs some minor tweaks, and bug fixes, but definitely feels right once you get used to the abilities and their cooldown rotations. This is a complete list of Mists of Pandaria monk abilities.

1. Touch of Death Anyone who has ever seen an episode Xena: Warrior Princess (the best TV show to come out of '90s, available on Netflix!) knows the power of pressure points. This is fine because Touch of Death is fun. It's really fun. While it's cool to be level 1 and one-shot something with Jab because you're in full heirlooms to buy wow gold, it's much more fun to be level 85 and questing in Jade Forest and decide you just don't want to deal with that Hozen who's getting up in your grill. So, you hit him once for 130,000 damage and move on. The pure pleasure that comes from being able to just make the bodies hit the floor in a single button press every 90 seconds is just beautiful.

2.Flying Serpent Kick,someone in my random beta guild said Flying Serpent Kick is "the only reason to spec windwalker ever." While I disagree,being a DPS purist at heart,I can't deny he makes a strong argument.Flying Serpent Kick is possibly the most fun part of being a windwalker.With a cooldown of 25 seconds,no resource cost,an awesome animation,and the ability to cover vast tracts of land (imagine two to three consecutive Charges) at a fast pace,Flying Serpent Kick is a winning ability.

Flying Serpent Kick has a ton of uses. First,by pressing the keybind again while flying,you can land in the midst of your enemies, dealing damage and slowing them. Not impressed? You can also use it when swimming in the middle of the ocean to try and get back to land, by jumping out of the water and FSKing.It's like a less effective Water Walking that's only usable every 25 seconds.

3. Expel Harm Normally,heals aren't something that I typically call exciting or cool, unless they're the total awesomeness that is Healing Rain.This is especially true given the relative homogenization of healer classes in Cataclysm and the existence of the healing holy trinity.Expel Harm isn't your normal heal. Instead, what Expel Harm does is heal you for a small amount of wow gold, and then it does 100% of the healing done to the closest enemy target as damage. If you're DPSing and you need to heal up after boss AoE, you can do it while dealing damage to the boss.If you're a mistweaver who has it glyphed, you can contribute a small amount of DPS while healing.

4. Chi Wave Chi Wave is kind of like Chain Heal,if Chain Heal had been developed eight years later,did half of its healing as damage, and made you the coolest monk at the baseball game. Consuming 2 chi and castable every 6 seconds in the latest beta build,Chi Wave is cast on a single target, friend or foe. It heals your friend and harms your foe. It then bounces from friend to foe, and then again from foe to friend, until it has bounced a total of five times.Imagine, basically, that you're playing Pong. On one side are your friends, and the other side is your enemy. Chi Wave will bounce back and forth between friends and foes, healing your friends, hurting your foes, and making you look awesome for being a sweet multitasker for being able to heal and DPS at the same time.

How to make monk abilities fun to play in Mists Of Pandaria? Dizzying Haze is your main AoE threat ability as a brewmaster; you throw a keg of alcohol into a group of enemies, causing an alcoholic mist to coalesce and making your enemies confused enough to possibly miss you and hit themselves.For more information about wow guides and cheap world of warcraft news,please refer to Fedexwowgold.com.

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http://www.goldeur.com/eurwowservices/  eu wow gold and wow guides

http://www.diablo3goldteam.com/news-list.htm  diablo 3 gold and diablo 3 guides

Tongzhouseo May0416

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