Sunday, September 2, 2012

Tips on Monk Tank, DPS and Heal in Mists of Panaria

Monk is a hybrid class in Mists of Pandaria, players are active in this new one, 90WowGold.com will share with players tips on Monk Tank, DPS and heal in Mists of Panaria here. What are the different specs that Monks can choose from? This is a great question and one that needs to be considered as you are leveling and how you want to play in the end game. A monk has three different specs as outlined below.

Tips on Monk Tank, DPS and heal in Mists of Panaria
Brewmaster (Tank): As a Brewmaster a Monk becomes a tanking class that focuses on a varied combat style and special buffs from their various brews. Think of the drunken masters from kung-fu movies and you probably are not far off. While all melee based and only being able to wear leather armor expect Monks to tank very much like druids do with buffs to dodge and other avoidance abilities.

Windwalker (DPS): This spec allows Monks to become hand-to-hand melee masters. Expect them to focus on building up either light or dark energy though the use of their chi based abilities to perform devastating finishing moves. They will likely play very much like a rogue in that respect.

Mistweaver (Healer): This spec will all monks to focus on healing other players. Blizzard has stated that they are aiming to have Monks be able to heal others while doing damage. While not much is known so far about how this will occur or how well it will work, there is one example shared by Blizzard so far, Statue of the Jade Serpent. This ability will looks like an interesting way to heal, and could offer a different way to heal if it works.

Monk is good at farming in Wow 5.0, if players want to know how to farm Wow Pandaria gold in the game, keep reading on Wowgold90.com for more information. I can think of two reasons Blizzard is trying to allow healing in this way. The first is that healers are always in demand, yet many players will not play them as they find them boring since they do not get to fight. This would allow those players to still do damage all while healing for a group. Other games have tried this and it has worked ok for them, more as a support role not a main healer role, but Blizzard could make it function. The second reason to try this method of healing is that there are already three different healing classes that all heal in much the same way, would adding a fifth gain anything significant? The big question is will this new method work? Only time will tell.

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